

Nevertheless, Red Matter 2 also manages to completely capture my attention in a masterful way. Instead, o nly some pre-set conversations in cutscenes are offered. Unlike in the adventure masterpiece Lone Echo 2, there is, unfortunately, no trustworthy companion or philosophically inclined dialogue options. So newcomers will inevitably have to muddle through and pay close attention to Beta’s instructions over the radio.

Similar to the mechanically old-fashioned Myst remake for Virtual Reality, there are no help functions or other modern achievements. Sometimes you even have to find numerous components to repair a machine using scattered blueprints. As I grab at their handy tip with mechanical grappling hooks, I feel like an astronaut in a suit.įunctions such as a flashlight, scanner, and pistol also prove useful amidst the environmental puzzles. Screenshots and trailers can’t begin to capture how graphically impressive and stylish the puzzling machines already look on the Quest 2.Ī nice touch for immersion in all of this are the multi-function tools in my hand, which are modeled after the real Quest 2 controllers (or index controllers). After some experimentation with my tools and the spatial controls, I again had the saving flash of inspiration after a few minutes, which finally caused the mechanical monstrosity to overheat. Its design pleasantly reminded me of the mysterious backroom shorts by Youtuber “ Kane Pixels.”Īs is so often the case in the game, the studio demonstrates a knack for ingenious puzzle design here. The most fun I had on the trip was manipulating a wildly whirring contraption in the mines.

Gradually, I reach more explorable space stations to explore on my journey through space. Even when hacking, I carefully move electronic tubes or glowing spatial projections to their destination. I push mechanical joints into the right position by myself to redirect light beams. The revised jetpack doesn’t control as sensitively as in Lone Echo 2, but it fits well with the concept of quiet exploration.ĭuring the roughly eight hours of gameplay, some wonderfully old-fashioned sci-fi machines wait for your input. Sometimes I sneak through hidden entrances crouched with the sparkle, elsewhere I hover purposefully with jet power through industrial halls. On the way to the terminals, there are of course some dark caves and ventilation shafts.
